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MultiPacker: TextureAtlas and Channel Editor

Multipacker is an Unreal Engine 4 Plugin editor for manipulating Textures & Bake Materials to Atlas, ChannelPacking creates SDF Images and works with MSDF Images (created Externally); everything is done inside Unreal Engine. It’s greatly helpful for Mobile Projects, allowing a great save of texture memory.

The plugin is intended to be simple and at the same time powerful.
Daily information about the progress on my Twitter

https://twitter.com/turbocheke

Will be updated ASAP adding new features.

More Info:

https://drive.google.com/drive/folde…0k?usp=sharing

**The project available on Unreal Engine Marketplace and on Gumroad:

https://www.unrealengine.com/marketp…validated=true

Whats did now:**
Version 1.04:
I have versions working from 4.16 to 4.19.

  • Pack Textures By Channels
  • Do Texture Atlas from Tiles or Irregular shapes
  • Options to Save on RGB/RGBA, by channel(allowing degradations), or an experimental method who saves 3 Masks by channel(No Degradation allowed)
  • Can do SDF from Masks
  • Bake Materials and Material Instances to Textures
  • Can make a series of Material Bake programmatically easily
  • Can create Flipbooks
  • Data saved on a Material Collection and on a MultiPackerDatabase
  • With the Material Collection and a set of Material Function you can extract the Texture and use on Materials
  • With the MultiPackerDatabase you can make Runtime Icons and Buttons and Animate It
  • Material Functions to Personal Material uses

This looks useful :slight_smile:

Going to pick it up come payday.

V0.2 Its so Great:
49eaeee7e795f1a26e770d8ccbfc0f1cdd937ed2.jpeg

Added VideoTuts about the new features

any update on this? :slight_smile:

I plan to buy it. However, I didn’t understand if i pack for example 10 textures how can I use them in a material? How I will make texture coordinate within material?

So many updates, very good adds.
I have a Material Function for that; I will check and try one Material by myself and I will post you the result.

I made a Video Maybe Helps you to understand it better, https://youtu.be/y02OwNsQ5Qc

I got the Database saved on Material Parameter Collection for a super fast usage, very good update.