Is the multigate component currently broken? No matter what I do, element 0 is called again and again.
Is anyone else seeing this?
Is the multigate component currently broken? No matter what I do, element 0 is called again and again.
Is anyone else seeing this?
Hi SirYakalot,
I just tested this in 4.4.1 and it is working fine. Here is a test-bed example you can set up for yourself (make sure to set the Auto Receive Input to Player 0 under the Defaults tab). Every time you hit Q it will move to the next PrintString. If you still can’t get it to work, post back here.
And here is some more info on the Multigate node.
Thanks, TJ
Just for future reference - the reason was because it was being used in a construction script. Every time this script is called it is essentially reset giving the off behaviour.