This plugin uses UnrealEngine’s MeshDraw framework to achieve a multi-Pass effect looks like Unity’s, with no post-processing required to achieve strokes and cutoff.
- Unreal Market:https://www.unrealengine.com/marketplace/en-US/product/multidraw
- OutlineComponent Quick Start Video:https://youtu.be/wcIocKPmz-0
- Email:378100977@qq.com
- Discord:BlueRose's Studio
QuickStart
Outline Example:
- Create a new Actor Blueprint class and attach a OutlineComponent.
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Config OutlineComponent’s Mesh and Material.
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Create Outline Material and push in OutlinePassMaterialSet.
- Put actor in current scene.
MultiPass Example:
- Create a new Actor Blueprint class and attach a MultiDrawComponent.
- Config MultiDrawComponent’s Mesh and Material.
- Put the materials and parameters to be drawn into the PerPassDrawSettingses as required.
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Set the material’s PixelOffset as required to allow the material to be rendered in the desired order.
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Put actor in current scene.
Cutoff Example:
- Enter Simulation mode.
- Rotate Plant mesh.

Other Platform Effect
Only test in Editor.











