iam working on a tile based game and created a multidimensional array for the grid.
Grid Array Master = Z-Axis (Amount of floors)
1.Dimension = X-Axis
2.Dimension = Y-Axis
3.Dimension = tile definitions
4.Dimonsion = more precise tile definitions
If iam filling in some data in the editor in the details panel of the coresponding blueprint, all is working well.
But if iam trying to create the GridArray per blueprint, the result is somewhat wierd.
The creation process does resetting the grid and generating the floors, but nothing more.
In this test scenary, iam generating 2 floors, so:
The GridArrayMaster only consists of Index 0,1 (without any content).
This is how i had done it.
What am I doing wrong?