Does anyone know of any example projects or even tutorials that cover implementation of enter-able vehicles that work in a multiplayer environment AND have multiple crew points? (e.g. A tank with a turret where player 1 can drive and player 2 controls the turret)
I’ve managed to implement vehicles that can be “possessed” correctly however I cannot get the turret to work. I’ve tried using ChildActor component and adding a turret Blueprint (Pawn) but the child actor does not follow the movement of the parent and cannot be possessed. I’ve also tried the AttachTo node to make the turret blueprint attach to the Hull blueprint but this too does not apply the correct movement when the Hull moves position.
Any help would be greatly appreciated.