DEMO
DESCRIPTION
A camera-driven aiming solution for FPS games. Compatible with both integrated and modular weapon setups, it offers flexible and smooth aiming mechanics without relying on animation offsets.
KEY FEATURES
1. Core System Features:
Camera-based aiming logic for accurate, animation-free targeting
Clean and modular Blueprint structure
Compatible with any first-person project
2. Same Blueprint Integration:
Weapon is part of the player blueprint
Direct access to components and camera
Minimal setup, plug-and-play ready
3. Separate Blueprint Integration:
Weapon exists in a standalone blueprint
Uses references to sync weapon aiming with the player camera
Ideal for modular setups and weapon swapping systems
DEMO LEVEL
The demo level includes examples of all features of the FPS - Aiming System, each with interactive examples and use cases!
Disclaimer: This product uses Lumen Global Illumination and Reflections (Documentation)