I don’t have any levels with water. So I don’t know about translucency. That level with the Lighthouse is available somewhere, or it’s your own stuff?
It seems to me that there are no problems with translucent materials. but i’ve noticed, that post process fog needs to be set as “Before Translucency” for correct blur when using DoF.
BP screenshot is at the bottom of the page
oh, TransluentWater material is 4 times larger. no need to worry
I think there wasn’t a problem with water in your case. It’s just too small fog distance. But with “water planes” pack you need to uncheck “separate translucency” and it’ll become affected by dof and our fogs. Also with water material you’ll have incorrect blending with other tranclucent materials by default (i.e. without fog)…“Wish I were graphics programmer”
It seems, you’ve not changed post process material to “Before Transclucency”, what I mentioned in comments above.
If you’ll turn “Color Opacity” to 0 in the “Fog_Global_Color”, and check “FogGlobal_DistanceX100” parameter, you’ll achieve visible skybox too
Also, my blueprint is designed for use with material instance, so you can change parameters in real time without compiling shader (In case you didn’t know about that). Here’s the screenshot of parameters.
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Oh, I’m not very familiar with forums, but It’s definitely a good idea, thanks
Yeah, good. Color picker is a better solution )
Hey, our fog is famous
hahahah I droped a comment there
Thats so cool <3 we should be proud
Hey guys, this is awesome and exactly what I need. Is it available to download anywhere?