Multicolored fog post-process material

Sorry for the pre-historical up

I made some test, one with the 3danm8r bp:

second with the jakpe bp:

With the bp used in image 1 I got a problem with the translucency material, no water, as you guys can see here:

Same scene without any of custom fog:

Btw, tihs is the texture I used to create the fog in the image 2, its the same used in day 1 in the Firewatch game, I upload in the Google drive cause answers don’t accept .tga files.

I still trying to create something, at least close to the Firewatch fog, if anyone have any ideia how to improve this bp, just comment :slight_smile:

ps. I’m using Forward rendering at this scene.

and thanks 3danm8r and jakpe