Multichannel Audio Settings in Metasounds

Hello my friends. I’d like to ask if is there any information about stereo and multichannel settings in metasounds. For example if I want to give to the users to switch between stereo and 5.1 without losing any sound in the acoustic field, should make two different mixes to switch between them or is any other specific routing to transform the same mix from one to another setting? Any advance information about multichannel process in metasounds are welcome. Also any advance information for metasound implantation in relation and between stereo and multichannel routing also it’s very interesting. Thank you.

You can use a mono mixer:


If stereo, it passes in the right audio for the right, but if it’s mono, it just passes in the left for both.

Hi there, I have been going through multichannel magic for sometime and can tell you this… it does not really depend on UE, but on the OS and your audio hardware. Let me make an example. On Windows you need to tell Windows in your audio device settings which is your defualt output hardware. So even if you have a 5.1 audio output from UE, but just a 2 channel interface UE’s audio will be rendered as 2 channel output. I have several MOTUs and none are recognized by Windows OS as possible surround systems, although I have an AVB system with 348 channels set up. But I do get a 7.1 output from a MS with 7.1 output (8channels of which ordering follows the classical surround setup, not a 1,2,3 logic). So it also depends on how you produce your audio material. The question goes donw whether things get summed or not on the output.

Thanks for the answer but my question is about the user settings. I know the windows surround settings. By the way my Motu ultralite hybrid has recognised as multichannel device in Windows audio settings. But it’s not enough. Because you don’t know what device is used dy any user the better solution is the system’s audio driver the question is how to setup various surround options of the windows audio engine in metasounds in order to export within game.

No prob, sorry if I misunderstood. Is there no way of querying the audio system settings in from a BP ? Is your content mostly beds? btw yes my motus are recognized as multichannel, no issue on that. But Windows will not consider them as possible surround outputs (does not appear in the audio settings for spatial audio).

I want to giving the optional audio setup to the user. So i wanted to find a way to package those options to an executable project.

What about using different submixes and enableing them on a user basis? You definitely will need some kind of widget for selection I guess

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This is a good solution and i already used it as the main setting. The thing is that I’m searching for a more automated in a node basis solution, but i realized that doesn’t exist. So thank you for the response!

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