Hi there,
I’m looking to output audio tracks into separate channels on one audio device from sequencer.
Currently, we have one audio track in the “cut” Master level sequence and a 2nd track in each “shot” level sequence.
Master Level Sequence:
Shot Level Sequence:
When playing back in sequencer, both audio tracks are output as one. Our sound folks would like each audio track output in a different channel (left and right) for their mix. How would this be set up in Unreal/sequencer?