Multichannel audio output from Sequencer playback

Hi there,

I’m looking to output audio tracks into separate channels on one audio device from sequencer.

Currently, we have one audio track in the “cut” Master level sequence and a 2nd track in each “shot” level sequence.
Master Level Sequence:


Shot Level Sequence:

When playing back in sequencer, both audio tracks are output as one. Our sound folks would like each audio track output in a different channel (left and right) for their mix. How would this be set up in Unreal/sequencer?

I have a working solution using a SoundEffectSourcePresetChain applied to the soundwave of each track.

One preset chain for left, one for right and each holds a SourceEffectPannerPreset. Each has a spread of 0 (to include Left and right of the source) and then pans to either -1.0 for the left and 1.0 for the right.

This seems to be working for now, but am open to suggestions for making this better/alternatives.



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