Hi there!
Can anyone advise on how I might get multiple discrete channels of audio out of MetaSounds / UE5 to an external or virtual Soundcard, to send out for external processing?
I’m aware that MetaSounds can output a maximum of two channels, so I would need a mono MetaSounds per object / channel I want to send out.
I do want the audio to be tied to an actor in terms of it’s variables and X/Y position, but I want to pass this audio and data out to an external processor rather than having it mixed in the games engine if this makes sense?
Very much from a sound rather than games engine background here in case you can’t tell!
Thanks in advance for any guidance you can give