Just an FYI…
On initialize pass the player state from the controller to the character and store it. No more casting required and you know you’re working with the right one.
Just an FYI…
On initialize pass the player state from the controller to the character and store it. No more casting required and you know you’re working with the right one.
Basically you want the character to ping the controller “Hey I’m up and ready”. Controller then sends what it wants.