Multicast Replication & actor attribute?

Hi everybody,

I am a beginner with UE4 and i want to try some replication application.

It’s a kind of tagging game with health point.

If one player touch another, the second loose one point. Nothing really difficult i think.

To do that i use 3 functions :

//Client ask to server if he can hit an another character
UFUNCTION(reliable, server, WithValidation)
void askForHit(MyCharacter *otherChar);

//Server, if client can touch, send a multicast function to every client and server to find who is touch the other character
UFUNCTION(reliable, NetMultiCast, WithValidation)
void giveHit(MyCharacter *otherChar);

// If the client IS the other char i apply damage
void takeHit(MyCharacter *otherChar);

I try to find the hit client with MyCharacter->id (i create an id for every connected character) with something like this :

    void takeHit(MyCharacter *otherChar){
       // here if i display Role i can correctly see the role (3 or 1) 
       // if i try to display this->id i can only see the id of the initial client (the one which try to touch) 
       if (otherChar->id == this->id)
             //apply damage
        }

My problem is in this function which replicated correctly, the this->id is the id of the client calling “askforhit”

Is there a way to retrieve the attribute of the client where the multicast is executed ? Maybe i tried to do something wrong ?

ps : Sorry for my english :wink: