hey! i want my actor to spawn an emitter and a sound at location when it got damaged. but apparantly multicasts dont work they only execute on server. why is this so and how can i fix it?
since event damage is already executed on server i can probably get rid of the “has authority” right?
I think you’re right that authority node might be the problem. Have you tried plugging in the damage event directly into ‘MCExplosion’?
ye i tried that. still it only execute on server. multicast somehow doesnt work here i dont know why. next try will be to launch the code on RepNotify but its weird i want to understand why a multi cast doesnt work here
Hey any update on that? I do encounter same issue with mutlicast event not firing on clients when called from within PointDamage event.