Hi,
I made a simple multicast event in the FirstPersonCharacter blueprint using a clean First Person Template project. It is set to 2 players using a listen server.
Now I expect to fire this on the server and the client as well. But it only fires on the server.
2 times hi on the server. This is correct because there are 2 player characters, but I expect also 2 times hi from the client.
Am I not understanding multicast correctly?