Player character attack montage has to be multicast so all player see the same animation.
Problem is the montage has an anim notify so every player is also running the same notify, the notify is turning collision on and off for a collider component.
I don’t want the anim notify to run on every client. It doesn’t break anything logic wise, but it’s unnecessary work for the client.
A temporary work around is to just check if the notify is running on the server, but this is still work every client is doing every time any player attacks.