Multicast Montage Causing All Clients To Run Anim Notify

Player character attack montage has to be multicast so all player see the same animation.

Problem is the montage has an anim notify so every player is also running the same notify, the notify is turning collision on and off for a collider component.

I don’t want the anim notify to run on every client. It doesn’t break anything logic wise, but it’s unnecessary work for the client.

A temporary work around is to just check if the notify is running on the server, but this is still work every client is doing every time any player attacks.

Sounds like the anim notify might not be the ideal way to toggle collision.
Hard to say without knowing more details.

The animation of character is running on all the clients
So it means that notify also perform it’s work
The event will take place
You can’t do anything about it

But you can use a node ( switch has authority)
Has authority–> server
Remote–> clients
Just use server on node
On the starting of notify event