The thing is that I want for testing a TriggerRandomEvent custom node which is launched only from the Server and prints a string in Multicast and Reliable to all connected players when key T is pressed. As simple as that. Works fine on Server side but make a crash on all Clients.The mesh and HUD dissapear, the camera goes to an specific position in the map and can not move or do anything. At least I can see the multicast is working, as I can see the string.
Have been trying to make all the blueprint code inside the Character BP and inside the Controller BP.