Multicast emitter won't show up on other clients

So i have a particle effect that i want to go off under a player when they jump. The way i have it now, If the server jumps, the effect will play and everyone will be able to see it… If a client jumps, only the owning client can see the effect.

All relevant variable are replicated and the custom RPC is set to multicast.

Please tell me what I’m doing wrong…

I found a simple solution. And this seems to be the only place on the Internet that could do so.

Unfortunately that blog seems to have been deleted. Any chance you could summarize what the blog said if you happen to remember? :slight_smile: