Multicast emitter won't show up on other clients

So i have a particle effect that i want to go off under a player when they jump. The way i have it now, If the server jumps, the effect will play and everyone will be able to see it… If a client jumps, only the owning client can see the effect.

All relevant variable are replicated and the custom RPC is set to multicast.

Please tell me what I’m doing wrong…

I found a simple solution. And this seems to be the only place on the Internet that could do so.

http://blogs.tees.ac.uk/jackfletcherfyp/2015/10/22/clinet-server-ue4/

Unfortunately that blog seems to have been deleted. Any chance you could summarize what the blog said if you happen to remember? :slight_smile: