I wonder how to setup a multi view configuration for a multi screen visualization application.
Basically, I would need the unreal application to initialize 3 views instead of just 1, with each covering 1/3 of the main viewport (i.e. 1 screen when using a nVidia surround setup).
When looking at the code, this should be possible as the ULocalPlayer is doing this kind of work for the various multi-player split screen configuration or stereo configuration.
What is the best approach for this ?
I’m thinking about a custom ULocalPlayer class inhérited from default one with customized view setup…