Multi View support for Multi Screen gaming (nv surround)


I wonder how to setup a multi view configuration for a multi screen visualization application.

Basically, I would need the unreal application to initialize 3 views instead of just 1, with each covering 1/3 of the main viewport (i.e. 1 screen when using a nVidia surround setup).

When looking at the code, this should be possible as the ULocalPlayer is doing this kind of work for the various multi-player split screen configuration or stereo configuration.

What is the best approach for this ?
I’m thinking about a custom ULocalPlayer class inhérited from default one with customized view setup…


Maybe this plugin can help you: