this does this on a clean vr project help appreciated.
it seems maybe something to do with forward rendering? I am not sure. i followed the list below
i followed this guide 100%
- Select Mobile
- Enable Multi-View (it’s instanced Stereo for Android)
- Enable Direct Multi View
- Mobile HDRI: Turn off
- Enable Fullscreen Immersive on KitKat and above: True
Checklist Summary for Unreal Project Settings and Configuration:
- Start in VR
- Reflection Capture: 512 (adjust for performance dependent on your scene)
- Forward Shading for Desktop: Not True
- Development is done with Shader Model 5 for Desktop and ES3.1 for Android
- Default RHI: DirectX12
- DirectX 11& 12 (SM5): True
- DirectX Mobile Emulation ES3.1: True
- Antialiasing: MSAA: true * I set maximum 8×8
- Instanced Stereo: Turn off [it’s Enabled by using Multi-View for Android. Note: It’s True when deploying to PC]
- Allow Static Lighting: True
- Postprocessing->Custom Depth-Stencil Pass: Disable (to expensive)
- Ambient Occlusion: Disable (for Real Time)
- Ambient Occlusion Static Fraction (AO for baked lighting): True [this is the baked ambient occlusion, which is not as expensive as the real time AO]
- Auto Exposure: Disable
- Motion Blur: Disable
- Lens Flares: Disable
- Bloom: Disable
- Separate Translucency: Disable
- Use Splitscreen: Disable
- Anti-Aliasing Method: For Mobile you want to have MSAA
- Target Hardware: Mobile | Scalable 3D or 2D
- Explicit Canvas Child ZOrder: True
- Mobile: Default Touch Interface: None
- Android APK Packaging: Configure Now
- Accept SDK License
- Minimum SDK Version: 25 or higher
- Target SDK Version: 25 or higher
- Support OpenGL ES3.1: True
- Remove Oculus Signature Files from Distribution APK: True
- ARM64: True
- Support Dash: True
- Compisites Depth: True
- FFR Level: High
- SDK Manifest: Oculus Quest
- Android SDK Path: every path needs to target your local NVPACK installation (watch my Video Tutorial: How to install Nvidia CodeWorks)
- Project Launcher: Advanced–> Select Quest–>Select By The Book
- Supports Dash
- Composited Depth
- Splash Screen
- Oculus Performance Window
- Disable ALL PostProcessVolumes
- Disable ALL Dynamic Lights (keep static lights if possible for max. preformance)
- Mobile HDR: Disable
- Mobile Multi View: True
- Mobile Multi View Direct: True
- Android SDK License: True (check license agreement and agree)
- Android SDK Versions: Current 25
- Oculus Mobile Device: + Oculus Quest