I’m trying to setup a multi-user system so that I can have multiple people work in the same project in my office.
There’s a few tutorials here and there, but it’s really an all-over-the-place situation and gets confusing really fast. I created a server using the Helix Apps, and I can’t seem to understand how to make the unreal project that is on my pc, accessible through the other computer for the other user to be able to edit on the same project.
@Moura,
You’re welcome! So inside of your preferences, you can actually select the “Add files when modified” under your source control, so that all changes auto-submit to the source. I think you still need to persist because that action fully declares the files to the source.
Happy coding, and let me know if you need any more help!
I was trying to use Helix, but my coworker who’s a programmer finds it better to use git. I’m not certain of the reasons, and it’s something we will not implement in our project yet.
When I have everything implemented and working, I’ll comment here how we managed to set it up.