Multi User starting from custom scene and importing not working

Using the multi-user template works fine, but if I start from an empty scene and then import the multi-user elements it doesn’t work.
I followed the help docs step by step and I can’t make it work, I also noticed that when you import the Multi-user template, not all the elements come at once, if I import many times, more element show up???

Also on the help docs explain that you can choose the starting level by changing the Project preset, but if you don’t change the Blueprint then it won’t work, and the Docs also explain that ‘you could choose to use the organization from the template’ but in reality, if you don’t the system also doesn’t work.

Are there some missing steps from the Docs to import the Multi user template in your own scenes??
Thank you for your help.

I don’t know what could be causing not all the elements from the template to come over the first time you do the Add New > Add Feature or Content Pack. That part seems to work fine for me.

But it’s true that the instructions for changing the starting level are missing something – you need to copy the level blueprint from the MultiUserViewer_P level and paste it into your custom level.

  1. Open the MultiUserViewer_P level, open its Level Blueprint, select all the nodes in the graph and copy them.
  2. Open the level that you want to be the new starting level, and open its Level Blueprint.
  3. Add a new Boolean variable and name it VR_Mode.
  4. Add a new variable of type “Widget Loading Object Reference” and name it LoadScreen.
  5. Paste in the graph nodes you copied in step 1, then compile and save the Blueprint.

then, assuming you’ve followed the other instructions in the doc about changing the Widget_MainMenu and changing the Project Settings, the next time you package you should start in your own custom level after the main menu.

I’ll update the docs to include this.
Thanks!

Thank you for your answer.
I’ll give a try to this and let you know if it works.
Fco.