So my partner and I want to get started with creating a game in unreal engine, but we are not close enough to have a LAN connection together, but we saw that unreal engine offers VPN use for multi user editing, but not sure what VPN to use, and how to set it up, do we need to use a version control?
Hi! I strongly recommend avoid Multi-User Editing. I was co-working on projects with this for months and its incredible buggy and unstable…you have to create a new session all the time because the sync/updates becomes heavy soon. The editor crashes all the time, etc.
Most standard and widely used method is SOURCE CONTROL. I think most popular platform is PERFORCE. I suggest you dig that way…at first is a bit overhelm to set up and understand the workflow, but once you get used you wont look back.
Best,
Dany
I see, thank you a lot for the reply but i do have some questions about source control, first i saw that perforce requires me to have a business which my partner and i do not have yet, any ideas for that?
umm…I think you don’t. Just put any name on the company field.
Its free up to 5 users and don’t requests for any payment info for try it.
ok great thank you so much for your help.