I can create radial menus with the Multi Use blueprints. However, I would like to know if it’s possible to create sub menus or categories within the menu system.
You can but it is a little complicated. Your main wheel category is going to be index 0.
For any other categories you have to create a multi-use entries to trigger the category switch itself (You can use whatever index you want, just make sure all the entries you want in the same category share the same category index).
When that multi-use entry is called (Either in trymultiuse or do multiuse… I always forget which is the right one for this) you need to grab the player controller reference, and there is a function of the controller for setting the multiuse wheel category, call that and feed it the category index you want to switch to.
Thanks, I’ve got it now! I’ve posted the working Blueprint for BPClient Do Multi Use below. Then all you have to do is set the Wheel Categories on BPGet Multi Use Entries.