Multi-Threading in Blueprints (Minimal C++)

It’s not perfect because I’ve only spent about 5 minutes coming up with a solution but here’s a video for anyone interested. It seems like such an obvious solution that I’m surprised no one posted it before. Or if this isn’t a new idea, sorry for wasting your time.

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Nice work. I don’t know anything about UE4 threading at all, except someone did release on the marketplace a free plugin for multi-threading all exposed in blueprint.
Not sure how to compare your work to the plugin. Perhaps your solution is easier to setup in blueprint, being that you have less nodes then the plugin.

Here’s the free plugin. Multi Task in Code Plugins - UE Marketplace

Oh. It never occurred to me to search the marketplace for some reason. Thanks for the link