Multi-Sphere Trace not hitting any actors/pawns?

So i did the Behavior Tree tutorial, works great. The problem is i cant get the Multi-Sphere trace to detect anything but itself(or other AI_Characters) or the player.

I have an Actor i made that just contains a static mesh sphere that i want to AI to look for and then move too, but when i debug it never finds the items, i go through the For Loop and see every hit actor and it only returns other AI Characters or the player pawn…

I have tried creating the item as both an actor and as a pawn blueprint but they never get seen, i feel like im just missing a setting somewhere.


Could you please post a Screenshot of your Blueprint Setup and Custom Collision Channels/Objects?