Multi Slot Save system doesnt work

Hi Guys,
Quick question. Currently, I’m working on a save system for my prototype.
I got everything working with one save slot. Now I’m expanding on that.

Image1: This is my savegames page. On construct, it checks if there is a save game for each slot. if it does the text says “Resume” instead of “New Game”. What I want is that when I choose a specific slot it sets it to the currently active slot.

Image 2: I created a Variable in my savegameobject called “CurrentSaveSlot”. When i click a slot it sets that variable to the current slot.

Image 3: But when I use that variable in the save script it completes the script and prints the string, but there is no save file created. But when i just fill in “Slot1” in the nodes it works and a savefile is created

Can you guys help figure out what I did wrong and help me fix it
Thank you

You don’t want the “CurrentSavedSlot” variable in your save game object. You probably want to keep that variable in the Game Instance.

You need to use diffrent save names, if not the game will only override the save game file.

Thats what i’m trying to achieve with this system. If i select slot 1 for example, it makes that the current slot and saves all its data to that save file and same with all the other slots.

What is the mane for slot 1, 2, 3 and 4?
I need to see the Save Game Blueprint.
If you want to save the player location, the use need to use a Transform node, not a vector node.

I think you might need to take a step back. When you check if the save game exists, I don’t think it’s a good idea to have a slot name in there.

If the save game is there, then you can use the slot name, otherwise make a new save game.

Maybe do a little testing around that area… ( your code looks fine ).

It’s working fine for me with vector. so far but I will look into it

Thanks mate. With your comment in thought and some extra research, I managed to fix it.