Hi Guys,
Quick question. Currently, I’m working on a save system for my prototype.
I got everything working with one save slot. Now I’m expanding on that.
Image1: This is my savegames page. On construct, it checks if there is a save game for each slot. if it does the text says “Resume” instead of “New Game”. What I want is that when I choose a specific slot it sets it to the currently active slot.
Image 3: But when I use that variable in the save script it completes the script and prints the string, but there is no save file created. But when i just fill in “Slot1” in the nodes it works and a savefile is created
Thats what i’m trying to achieve with this system. If i select slot 1 for example, it makes that the current slot and saves all its data to that save file and same with all the other slots.
What is the mane for slot 1, 2, 3 and 4?
I need to see the Save Game Blueprint.
If you want to save the player location, the use need to use a Transform node, not a vector node.