Multi-screen

How to use code to do multi-screen?

similar

![71418-psg89zu~1152zb5d0c}]4$4.png|276x168](upload://u4qSEeAmgDoLXyq6DWEhk5dG063.png)

Hello War123,

In the editor you will notice a button at the top toolbar labeled " Play. " If you click the arrow next that button it drops down an option tab. Towards the bottom is a function for number of players. Simply enter a number here and press play.

This will play as many screens as you have entered.

Thank you ,But this is not what I want.
I want to use the code to achieve a show multiple images on the screen.
Can you help me?

So, I was able to achieve 8 screens this way.

You said you are trying to show multiple images on the screen. Are you attempting to capture from one screen and then array it across multiple images on the screen or in the project viewport itself? The way I have it set up it’s designed to array multiple windows that are active when you select the window. If you are looking for a way to capture an image and then array it in the editor I suggest using a SceneCapture2D component and then adjusting the values for the material. This way an image is captured and then placed on a surface, maybe a plane, and tiled. If you would please clarify the end goal of multiple screens I can then begin to explain methods to achieve it.

First, , thank you very mush!

I want to do is a similar one on the phone screen virtual reality, but there is no need to connect Oculus glasses, So long as there are double screen , but the blueprint support for the mobile phone is not very good

I will look into this issue and get back to you with a possible solution for this.

Oh, , Thank you for your trouble!

So, to understand this better, you want to capture a screen from the VR and then launch that to the phone so that you are seeing what you see through VR on the phone? I guess I’m still a little confused as to what you are trying to do. You should just be able to launch a multiplayer game to a mobile device. However, I am not certain that this is supported and I will need to do some research on that.

If you would please clarify a little more as to what you want to do with a mobile device and the VR. This is so I can look into options in the right area of development with UE4.

Thanks,

I think on the phone doing VR, but with ‘scene capture 2D’ and ‘Render Target’ equipment can not stand, so I want to do these in the code level, but does not know how to do

I am also unaware of how to do this through coding. The option of multiple players splitting the screen is hard coded for UE4. I am still unsure as to the end goal of what you are trying to do. I understand that you would like multiple screens displayed on the phone. However, why do you want multiple screens. Please walk me through your setup from computer to phone so that I may have a better understanding as to what you are trying to accomplish.

You may have to write your own function to create multiple screens when launching to your phone. However, this feature is not standard with UE4.

oh,I’m sorry,
My English is poor.
Help me to look at the question

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Phone standing horizontally in my hands,Then rotate the my body
I can use this node to get the current direction?

Ok, I believe I understand what you are trying to do now. To clarify, you want a split screen for the left and right eye on your mobile device. When you rotate your body it will detect the position on your phone and display images on your device accordingly. Please let me know if this is what you are trying to do.

We do provide documentation on VR development along with gearVR. GearVR includes information on developing with the VR device along with a Samsung Device. I will be linking you documentation on both. Please read through both and see if what you are trying to accomplish has already been added there.

https://docs.unrealengine.com/latest/INT/Platforms/GearVR/index.html

Let me know if I now understand what you are trying to achieve.

Is there an implementation example of nDisplay? This technology is ideal for multi-screen synchronized experience scenarios, such as simulating people in each seat in a spaceship.