Please. Please please please please please make a hotkey or some sort of option that allows me to connect all references to a blueprint node input. All of these are objects inside of my level that have to be set to invisible, and I have to hook up 129 individual nodes. I get that I should be using level streaming for this, but this isn’t the only situation it happens in.
I’ve kinda been waiting around since before launch hoping this would get suggested and put in the engine, but since it hasn’t been put in yet I thought I’d suggest it.
You would make my year. This is the most time consuming annoyance I have found so far in UE4.
In case I wasn’t clear enough above, this is what I have to do to all 129 of those references.