Hi
We have a multi-platform (PC, Xbox S and X and PS5) release on UE4.26 and have run into a significant issue with audio on the PS5
Whilst everything works as intended on PC and Xbox for some reason some, but only some, of the audio on the PS5 is playing at imperceptibly low levels. Everything else works as it should
We’ve ruled out bit rate, sample rate, file type and size etc and resolving the issue is proving very challenging indeed
Has anyone ever experienced anything similar, or have any suggestions as to how we fix what is seemingly not broken. Is there something related to PlayStation specifically that we have somehow missed?
Many thanks