Hello friends,
How can we output multiple monitors in Unreal?
For example, for a simulator, I want to have a camera on the miror, a camera on the gear and a camera on the wheels and display each one on a separate monitor.
Is this possible?
Take a look at the nDisplay functionality. I don’t know how to use it myself, but I came across it yesterday for a different topic, and I think it should do what your asking for.
It’s designed for the purpose of formatting to multiple displays, potentially across a network of hardware. i.e. large video walls. But you can output to different displays with it.
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