Hi! Need a hand with my AO texture.
I have a mesh of a building that has 7 materials, in the material editor all 7 materials have their texture applied correctly.
Where do i put my AO texture? It was created on UV channel 2 of the mesh.
I see each material has an AO node, but havent been having much luck.
isnt there a way to use 1 AO texture for the entire mesh instead of per material? The entire mesh itself has a unique uv channel I created just for the ao.