Multi-Linetrace hitting the same skeletal mesh multiple times

What the title says. really confused, Skeletal mesh is set to overlap on the linetrace channel as block stops it from hitting the ones behind it.

Let me try to clarify a few things first so that I can be sure of what the problem is:
So you want to send a line trace that will be continuous but will ignore any actor that has been registered as a hit by that trace already?
Are you using a custom trace channel?
Is the skeletal mesh set up with some logic that tells it to change its collision trace channel once it has been hit by a line trace?
Does the skeletal mesh in question have any child meshes that have their own collision settings? Let Me know because I have been working on some systems and encountering this problem as well but often times I wasn’t taking one of those variables into account.

The skeleton has no such logic to change collision channels once it has been hit because i have a shotgun linetrace that can have all 8 linetraces to hit

Oh and no the child components have no collision enabled whatsoever