Multi line trace : multiple random hits in one mesh

Hello!

I’m having this weird result out of a multi line trace were hits can occure multiple times inside a single mesh, at random rates and positions, regardless of the initial tracing position (inside/outside of the mesh). Here’s a top view of the test :

The mesh is a native cone used as a collider inside a BP, where it’s the only object with collision. The presets are set as follow :

In a similar situation, I’m having no issues with sphere collision, where the hit only occures once per object at mesh’s boundaries, as expected. So i’m guessing it has something to do with the object type ?

Solved it using a regular (imported) collision mesh, instead of the native cone shape :slight_smile:

I’m wondering though if the initial result is an expected behavior, or at least how is it happening.

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