Multi job render : MoviePipelimeExempleRuntimeExecutor

Hello !

I would like to reuse the exemple from unreal MoviePipelimeExempleRuntimeExecutor, but as they say in the on_movie_pipeline_finished function : “If your queue had more than one job, now would be the time to increment the index of which job you are working on, and start the next one”.
I don’t know how to do that, does anyone did it and has an example ?

Thanks !