Is there a BP node that allows multiple exec inputs and switches to a single exec output? Something like a Case/Switch in C.
Use case: I test for multiple conditions, each condition merits a different input location vector to a Set Actor Location node. Currently, I can use a series of Branches, but for some reason it makes a standalone build’s display go crazy. Works fine in the editor window and new editor window though, but that’s a separate issue. I should mention that this is inside a Macro, where you don’t get to set actual variables, which would be nice and would moot this issue nicely.
Ideally, it would be a node that: given 3 vector inputs, would choose between them based on an integer, then output the chosen vector for passing to a Set Actor Location’s New Location vector.
I’m currently transitioning from/co-tasking in Houdini, where multi-input switch nodes are a way of life. Any input would be greatly appreciated, especially pointers to where this has already been done. Thanks!