I have Googled this question and not come up with any answers. The Youtube modelling videos I have watched don’t touch on this.
I am creating some hard surface static mesh assets and think that leaving some of them as multi-hull meshes might be best because I can keep more quads on the meshes. Since I’m not deforming the meshes with a skeleton would this be a good idea or is there another reason I souldn’t do this that I haven’t heard of?