So, is multi-GPU real-time (ray tracing) still not available in unreal? Last time I remember, I connected two Computers, each has an RTX GPU (3090) and used nDisplay plugin to visualize over 4 monitors (2 for each). It was working.
So, is multi-GPU real-time (ray tracing) still not available in unreal? Last time I remember, I connected two Computers, each has an RTX GPU (3090) and used nDisplay plugin to visualize over 4 monitors (2 for each). It was working.