[https://answers.unrealengine.com/questions/419706/multiformat-android-package-crashes-with-startup-m.html](Answerhub Post)
Has anybody experienced this before? If we package our project as separate builds (ATC, DXT and ETC2) - we don’t get these crashes but as soon as it’s multi-format, the crash occurs.
We could just ship with ETC2, but it looks hideous and ATC and DXT prevent a lot of graphical artifacts, so if the device supports them we’d rather it use those.