I don’t know if i’M gonna express myself clearly, but i’ll do my best.
Actually I’ve got a multiple features request in one.
As an interactive designer (i’ve got only a little background in interactive/immersive installation design and development and in game/level design… and also a little bit of web and app UX), I’m looking for the best tools for my projects.
At school I learned UDK, Max/MSP/Jitter (https://cycling74.com/) and a little bit of Quartz Composer.
What I am looking for is an engine that will allow me to create a videogame but instead of being exported for a console, PC, Mac or mobile, etc… I want it to be projected in an environment/space. I want to do Video game design and development mixed with Video Mapping like the softwares Resolume (https://resolume.com/), Madmapper (http://www.madmapper.com/) or Millumin does, if I have to pass through a third party software like wyphon, syphon (http://syphon.v002.info/) or spout (http://spout.zeal.co/) I’ll do it, but i’ll prefer not. I would want to develop in one tool, to eliminate the chance of bugs and mistakes.
I want to be able to work in a UI that permits me to build an entire project in one tool, like Unreal Engine with a lot of Max 7 or Touch Designer features with it (http://www.derivative.ca/).
Considering that Immersive Studios works with Unreal Engine as technology for theirs works (http://immersivedesignstudios.com/), I was wondering if anyone in the community or from Epic that could help, inform me or say tome that Epic or third parties are working on new features and plug-ins that will allow more experimentals or artistics projects that implement gaming. It will be nice to see Unreal become some kind of multitask or “multi” medias engine, like for LEDs interactive installation, arduino and electronics art or games, Internet of things.
So much potential in UE4