I was wondering if there is a way to give an object 3 different vector colours using the 3 rgb masking technique?. I’ve got 2 to work but adding 2 multipliers together and putting them in the base node obviously combines the colours.
example:
red channel parts have colour black
green channel parts have colour pink
blue channel parts have colour blue
I can’t find a way to connect all three and connect them to the base node. I would greatly appreciate a screenshot of this working
Say i have a trolley, i want the wheels to be black, frame to be blue and the handle to be green. I want this achieved using 3vector colour node and masking not by using a texture for the colours.
ah cool, i’ll try that!, cheers zeOrb. Is 3 the max amount that can be done due to the 3 lerp inputs/3 RGB masks outputs or are there more complex ways?.
Well, it’s actually setup for 5 masks: black(none of channels is used), red, green, blue and alpha
More complex stuff is possible indeed! Basically you can map colors/textures to any values you want: purple, cyan, yellow and etc. I can’t find example of this setup now, it’s buried in one of my old threads, maybe will post it later!