Multi coloured masking assets

Hi all,

I was wondering if there is a way to give an object 3 different vector colours using the 3 rgb masking technique?. I’ve got 2 to work but adding 2 multipliers together and putting them in the base node obviously combines the colours.

example:

red channel parts have colour black
green channel parts have colour pink
blue channel parts have colour blue

I can’t find a way to connect all three and connect them to the base node. I would greatly appreciate a screenshot of this working

Thanks

bump.

Just to be a bit more clear,

Say i have a trolley, i want the wheels to be black, frame to be blue and the handle to be green. I want this achieved using 3vector colour node and masking not by using a texture for the colours.

Hey LI0nhart!
There are different ways to do it, but the most straightforward is use of multiple Lerp like this

ah cool, i’ll try that!, cheers zeOrb. Is 3 the max amount that can be done due to the 3 lerp inputs/3 RGB masks outputs or are there more complex ways?.

Well, it’s actually setup for 5 masks: black(none of channels is used), red, green, blue and alpha
More complex stuff is possible indeed! Basically you can map colors/textures to any values you want: purple, cyan, yellow and etc. I can’t find example of this setup now, it’s buried in one of my old threads, maybe will post it later!