I’m trying to build text strings with certain words colored differently in the middle of them. For example, the way N64 games used to be so fond of indicating relevant objects (“If only someone could help me find 3 GOLDEN TICKETS, I could get out of here!” with Golden Tickets in yellow) or how the Tony Hawk games would color special moves gold and gaps blue in your combo/move readout.
Now, I know that I COULD do this by breaking the text element into multiple text elements and adding the coloration to them individually… But the problem is, when trying to display text in UMG, using stuff like text assigned to line-wrap automatically inside a single canvas space requires a SINGLE text variable, rather than an arbitrary number.
So is there a way I can apply formatting to text variables? Or a way to combine multiple text variables for display in a single UMG text box in an arbitrary way (i.e. they scroll and line break as if they were a single text entry)?