multi color gradient (interpolation) in blueprint?

I’m trying to get something in my game to gradually and linearly change colors over time, but it’s more than two colors so lerp linear color doesn’t really work.

I tried this, but it also didn’t work:

incoming float goes from 0 to 1 in a couple seconds, but the color change doesn’t look like what I expected at all.

how to do so?

Maybe this could help:
Gradient

You can create a Linear Color Curve and use it in blueprints to get gradients.

image

image

Oh wow it`s way easier this way. thanks man