Multi Camera for Multi Monitor

I’m using a 3 monitor setup. One straight in the middle, and another monitor at an angle on either side.

I want to run my level with 3 cameras (+/- 60 degrees from center, 60 degree FOV each) in order to show a 180 FOV if you’re sitting right in the middle of the 3 screens.

I have my first person character and I’ve added 2 more cameras as children to the main middle camera so that they all rotate together when I move the FP character.

How do I split the screen view so that I have 3 strips on the screen that each show the view from one of the cameras when I play the level?

@August_Rosedale have you found a solution to this?

for 3-monitor 180 FOV with 3 cameras, span one borderless window across the virtual desktop and split into 3 viewports.

GetVirtualDesktopRect gives you the union rect of all monitors — set your window to that span, then use 3 viewports (each camera 60 deg FOV, +/-60 yaw offsets childed to center). matches the 3 strips approach without 3 windows. GetAllMonitors validates the span from BP.

helpers — Multi-Monitor Display Controller | Fab