I’m working on a setup to output multiple camera feeds to several Blackmagic Ultimatte units. I’ve been following this tutorial https://www.youtube.com/watch?v=VpgfPCkt4uI&t=1724s, but I’m hitting a wall with SceneCaptureComponent2D—the output lacks proper anti-aliasing, and I haven’t been able to resolve it within the component settings. Does anyone know a fix for the AA issue in Scene Capture, or is there a more efficient workflow for multi-camera output in UE5?