Hey, I want to detect everything inside the red box which responds to the given trace channel, at the moment I just use visibility.
For some reason I don’t know the multi box trace always returns “false”, and as you can see on the image below the sphere is clearly overlapping with the red box. The stone too. Both objects are set to “Block all” Collision (and of course both have a collision mesh).
But unfortunately the trace does never return “true”. Am I doing anything wrong?