Mulpiplayer possess UE 4.27

Hello friends, I have strange problem, I create a small multiplayer game, with only two fighters, one vs one, characters spawn normally when Game Mode throw true in ReadyToStartMatch, first character spawn correctly, but second one, after possess by second player rotate 90 degrees respect player start tranformation, if remove possess node, spawn rotation correctly, why???

There might be some additional code that is being activated on possessed. Did you check if the controller has some code that is activating or pawn has “on possessed” event?

the controller is empty but I think I understand what the problem is,
maybe it’s the yaw in character, I’m doing some tests!