Much lower quality of LDR vs HDR in Render Target.

I had to do this myself in 4.7.6.
Assuming your happy compiling from github.

You would find need to add a bool property to USceneCaptureComponent within USceneCaptureComponent.h.

and within the FScene::CreateSceneRenderer() function within SceneCaptureRendering.cpp
after the

add

If you now disable the tonemapper on the scenecapturecomponent with LDR(with post-process) enabled you will get HDR with post-process.

Edit* the other option is to set your post-process to happen after the tonemapper if possible.
I however was in a situation where this was’nt possible.