MSL Toolkit is V3 Now.
V3 update with new changes, improved savegame system with better features and functionality, its more complex and better now, ability to store any saved data and load it from any state, and also provides profiles logic and priority boot/loading, so any actor can be loaded in specific important order now, also various minor changes, fixes and improvements.
This toolkit provides Menu, Settings, and Localization systems, with a wide range of features that can fit any project needs.
It can be used to build complex Menus with gamepad/keyboard/mouse navigation working seamlessly.
Menu system is a folder hierarchy based system, with the use of interaction presets, it can be used to create menus of any complexity level.
The Settings system is implemented with easy adding custom settings and their behavior has input rebinding and saving/loading.
Localization system is a very useful tool to use localize text and audio archives, and is more superior than the engine’s default localization dashboard.
All those systems can work separately but they are compatible with each other, in the example demonstration they are working together.
This system can help and speed up any menu building process in the engine and save much time, this is very big and complex system with simplified workflow.
Menu builder system with easy ability to control menus with any device input by using interaction data.
Settings system with feature of using data-based settings, CSV importing, input rebinding, saving/loading.
Localization system, using archive based localization data, text/audio with easy use in any part of project.
Example main menu with options and saving/loading menu is provided with all working features.
Gamepad icons from example demonstration are included for both PS4 and Xbox one.
Additional info at marketplace page.
If you are looking for a support, please write to support email.