MS SQL Integration for UE4

Hi, I find that if the server I’m trying to connect to does not exist or is not reachable, Unreal crashes.
Is there perhaps a way to make the plugin fail in a safe way?
Perhaps add a “Connection Success” Boolean as an output node? A fail dialogue node can also be very useful…i.e. help to determine if it war the server credentials or user credentials which caused the connection failure.